Things have been a little slow of late - between moving, starting a new job, and everything else going on, there's been little time or motivation for geeking. I found out recently, however, that the local game store is getting a Flames of War scene together, and I've decided to jump on board. Below are the first fruits of the project:
T-34/85 platoon:
Close-ups:
FMB
Saturday, November 14, 2009
Sunday, September 13, 2009
Space Hulk!
There is so little happening from a hobby perspective in my life right now, leaving aside the usual imaginings of any committed wargamer, that I have just got to post last night's introduction to GW's latest regurgitation, the 3rd edition of Space Hulk. In short, nice components, nice gaming miniatures, and simple rules which I learnt the essentials of in about 3 minutes.
The first mission in the rules provided in the box is Suicide Run. A Space Marine terminator squad has to destroy a control room to prevent the Tyranid genestealers on the space hulk from exiting it via functioning lifeboats located on same that are controlled from that room. The room can only be destroyed by the flamer armed terminator. The Marine player has to accomplish this or fail. Killing the flamer dude is a win for the tyranid player.
This first picture shows the gameboard after turn 2. There are four genestealer blip markers on the board, one being hidden behind the door at 12:00 o'clock. The Terminator sergeant is leading the way. He is dead hard, but genestealers are dangerous critters in their own right. The rearmost terminator is on overwatch to deal with trouble from behind, the worst kind.In the next picture, the stealers are revealed. The tyranid player did not move blip markers again for the rest of the mission.
In this next picture you will note the absence of the Sergeant. Yes, torn to little pieces after his pistol jammed. One of the great risks for a Marine player is a jammed storm bolter on overwatch as it does lead to unpleasantness. One of the main effects of the death of the Sergeant was to expose his companion bearing the Flamer to unwanted attentions as can be seen below.
The Flamer Marine was able to ward off the genestealers for a while, but on his last firing he was unable to kill the closest of three genestealers he shot at (he rolled a 1 on his to wound roll) which allowed the confrontation below to occur. Genestealers get three attack dice againt the one attack back of this particular Marine. Victory to the Cult!
Final thoughts: this is a very well produced game. It has to be said that this particular mission was not particularly riveting from a gaming perspective. As well, I am in my 5th decade on this planet and I did not play first edition Space Hulk back in the day (25 or so years ago). So I don't have the nostalgia that playing it in my late teens/early twenties would bring to the table today, and I guess it just wasn't that exciting from a gaming perspective. I don't mean to damn it with faint praise. I'll pick the game up if there are any copies left in the MSRP range and it's not too much trouble, but if I can't get it I won't lose any sleep. I am going to paint up a couple of squads of my OOP Deathwing terminators for the next time I play against my friend.
The first mission in the rules provided in the box is Suicide Run. A Space Marine terminator squad has to destroy a control room to prevent the Tyranid genestealers on the space hulk from exiting it via functioning lifeboats located on same that are controlled from that room. The room can only be destroyed by the flamer armed terminator. The Marine player has to accomplish this or fail. Killing the flamer dude is a win for the tyranid player.
This first picture shows the gameboard after turn 2. There are four genestealer blip markers on the board, one being hidden behind the door at 12:00 o'clock. The Terminator sergeant is leading the way. He is dead hard, but genestealers are dangerous critters in their own right. The rearmost terminator is on overwatch to deal with trouble from behind, the worst kind.In the next picture, the stealers are revealed. The tyranid player did not move blip markers again for the rest of the mission.
In this next picture you will note the absence of the Sergeant. Yes, torn to little pieces after his pistol jammed. One of the great risks for a Marine player is a jammed storm bolter on overwatch as it does lead to unpleasantness. One of the main effects of the death of the Sergeant was to expose his companion bearing the Flamer to unwanted attentions as can be seen below.
The Flamer Marine was able to ward off the genestealers for a while, but on his last firing he was unable to kill the closest of three genestealers he shot at (he rolled a 1 on his to wound roll) which allowed the confrontation below to occur. Genestealers get three attack dice againt the one attack back of this particular Marine. Victory to the Cult!
Final thoughts: this is a very well produced game. It has to be said that this particular mission was not particularly riveting from a gaming perspective. As well, I am in my 5th decade on this planet and I did not play first edition Space Hulk back in the day (25 or so years ago). So I don't have the nostalgia that playing it in my late teens/early twenties would bring to the table today, and I guess it just wasn't that exciting from a gaming perspective. I don't mean to damn it with faint praise. I'll pick the game up if there are any copies left in the MSRP range and it's not too much trouble, but if I can't get it I won't lose any sleep. I am going to paint up a couple of squads of my OOP Deathwing terminators for the next time I play against my friend.
Tuesday, September 1, 2009
Seen this?
Hi,
Wyrd minis, who produce some pretty cool stuff, have just come out with a skirmish game. Sounds cool.
http://www.wyrd-games.net/shop/product.php?productid=16237&cat=0&page=1&featured
M.
Wyrd minis, who produce some pretty cool stuff, have just come out with a skirmish game. Sounds cool.
http://www.wyrd-games.net/shop/product.php?productid=16237&cat=0&page=1&featured
M.
Tuesday, July 28, 2009
I had an itch . . .
Thursday, May 21, 2009
Saturday 23rd of May
Games to be played are Warmachine and 40k.
Cost: $5.00
Place: St. Mark's Anglican Church, Logy Bay Road
Time: 9:45 - 4:15
The two main rules that guide all JSG events:
1. All models must be fully-painted; no exceptions
2. Gentlemanly conduct at all times; no exceptions
I'm looking forward it, as I'm sure are the rest of the participants. Any changes or necessary clarifications will be posted here.
Cost: $5.00
Place: St. Mark's Anglican Church, Logy Bay Road
Time: 9:45 - 4:15
The two main rules that guide all JSG events:
1. All models must be fully-painted; no exceptions
2. Gentlemanly conduct at all times; no exceptions
I'm looking forward it, as I'm sure are the rest of the participants. Any changes or necessary clarifications will be posted here.
Wednesday, April 29, 2009
WH Fantasy ..6mm?
Would it work in 6mm? I think it could be cool to try and some rules would need changing. Does 1 inch to 1cm work? I'd do goblins or orks for fun and maybe a empire army.
Hurley
Hurley
Monday, April 20, 2009
First Gaming Day - April 25th
You heard it here first folks... the JS gamers will be hosting games about once a month starting this Saturday, April 25th. There will be two events going on. First of all, Ken, Marc, Chris H., and I will be playing a Warmachine Mk II tournament. On the other side of the room, our guests (i.e. guys Chris H. will be introducing us to) will be along to play some Warhammer 40k. I hope that this will result in some cross-pollination and lay the groundwork for a larger gaming group in the St. John's area.
The vitals so far:
Cost: $5.00-$6.00 each
Place: St. Mark's Anglican Church, Logy Bay Road
Time: 9:45 - 4:15
Attendees: by invite only, no spectators at this point (sorry)
The two main rules that guide all JSG events:
Later,
JET
The vitals so far:
Cost: $5.00-$6.00 each
Place: St. Mark's Anglican Church, Logy Bay Road
Time: 9:45 - 4:15
Attendees: by invite only, no spectators at this point (sorry)
The two main rules that guide all JSG events:
- All models must be fully-painted; no exceptions
- Gentlemanly conduct at all times; no exceptions
Later,
JET
Wednesday, April 8, 2009
Humena-humena! and other things . . .
So, got in my first game of warmachine in what, a year (?), last night. Turns out there's a small game shop in Town where people game on Tuesdays. Seems like a decent crowd, small but dedicated, and I had myself a grand old time. Played a three way 350 game, running Gaspy. Took Hoarluk out, and it came down to Gaspy vs. Rhyas. I could have played cat and mouse all night, but we were running out of time, so went barrelling in, and took a 9 dice Blight cloud from a forsaken. Ouch.
Tried out the Cankerwor, last night, he's fantastico. Ate a carnivian. Gaspy did his usual thing, shish-kebabing a Blitzer. Got to introduce some Stalkers to the wonderful world of Bile Thrall purges. All and all, a fun time.
I've been pouring over the Mk. II rules (well, the cards anyway), and still feeling iffy. It's hard to divorce the new stuff from what it used to be, and there are some changes that I just don't get. When you approach things strictly in terms of Mk II, the faction seems fine, but it's hard to forget that most of the changes seem to involve not just simplification, but a downgrade in power. I just don't see Cankerworm Mk II eating a Carnivean the way he did last night for eg., and it makes me sad.
Everything seems more . . . direct, but at the cost of giddy entertainment. Stalker's a key example. They took the price way down, made it effective as an assassin vs. more than just warcasters, but took away leap. Why? Leap was FUN. It was what made stalkers fun to play. A number of spells across the warcasters have been homogenized, typically to a less powerfull level. Why? The whole point of warcasters is that they are ridiculously powerful, relative to other models.
What I'd really like to see is some sort of discussion explaining the overal rationale behind the changes they made. At a minimum, it will help me understand why decisions were made.
I'm going to try and get some Mk II games in, maybe next week, but for now, still feeling sad panda-ish.
Tried out the Cankerwor, last night, he's fantastico. Ate a carnivian. Gaspy did his usual thing, shish-kebabing a Blitzer. Got to introduce some Stalkers to the wonderful world of Bile Thrall purges. All and all, a fun time.
I've been pouring over the Mk. II rules (well, the cards anyway), and still feeling iffy. It's hard to divorce the new stuff from what it used to be, and there are some changes that I just don't get. When you approach things strictly in terms of Mk II, the faction seems fine, but it's hard to forget that most of the changes seem to involve not just simplification, but a downgrade in power. I just don't see Cankerworm Mk II eating a Carnivean the way he did last night for eg., and it makes me sad.
Everything seems more . . . direct, but at the cost of giddy entertainment. Stalker's a key example. They took the price way down, made it effective as an assassin vs. more than just warcasters, but took away leap. Why? Leap was FUN. It was what made stalkers fun to play. A number of spells across the warcasters have been homogenized, typically to a less powerfull level. Why? The whole point of warcasters is that they are ridiculously powerful, relative to other models.
What I'd really like to see is some sort of discussion explaining the overal rationale behind the changes they made. At a minimum, it will help me understand why decisions were made.
I'm going to try and get some Mk II games in, maybe next week, but for now, still feeling sad panda-ish.
Saturday, March 28, 2009
Friday, March 20, 2009
They are done.
Well guys make up a list, I got my new toys done. If I'm not wrong in my math it's 420.
Wednesday, March 18, 2009
Good deal
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=160321041448
It's not a bad deal if you got the cash.
Hurley.
It's not a bad deal if you got the cash.
Hurley.
Monday, March 9, 2009
Saturday, March 7, 2009
Order of Battle - 2009/03/07
Well ladies and gentlemen, it's that wonderful time of the week again. Tonight, I will set the table up in two halfs. Each half will be a generic temperate layout (forests, hills, ruins, etc...). The two games up for grabs will be Warmachine and Song of Blades and Heroes. Come prepared for eveything, or something, or nothing.
See you tonight,
J
See you tonight,
J
Wednesday, March 4, 2009
Effin' French
CAme across this on the pp forums:
http://www.privateerpressforums.com/index.php?showtopic=164677&st=0
Same guy who does the pink Cryx.
*sigh*
French, of course.
http://www.privateerpressforums.com/index.php?showtopic=164677&st=0
Same guy who does the pink Cryx.
*sigh*
French, of course.
Wednesday, February 25, 2009
New and better pics
Tuesday, February 24, 2009
I'm selling off my CBT stuff
Archer Mech Variant ARC-6W [20-298]
Guillotine IIC [20-268]
Piranha [20-676] Clan
Vixen [20-338] Clan
Zeus [20-814]
Centaur Protomech (2) [20-920] clan
Karnov UR Transport [20-727]
Enyo Strike Tank (2) [20-288] clan
Glory Support Vehicle [20-254]
Shamash Recon [20-247] clan
Mantis Light Attack VTOL (1) [20-637] Wings cut off for mod.
I would take $50 or nearest offer.
Hurley
Guillotine IIC [20-268]
Piranha [20-676] Clan
Vixen [20-338] Clan
Zeus [20-814]
Centaur Protomech (2) [20-920] clan
Karnov UR Transport [20-727]
Enyo Strike Tank (2) [20-288] clan
Glory Support Vehicle [20-254]
Shamash Recon [20-247] clan
Mantis Light Attack VTOL (1) [20-637] Wings cut off for mod.
I would take $50 or nearest offer.
Hurley
Monday, February 23, 2009
DP9 Sale on
Have y'all seen this?
http://store.dp9.com/index.php?osCsid=8d4b91010dca19c1bfe5df232ef9b786
Seems like a good time to jump in.
FMB
http://store.dp9.com/index.php?osCsid=8d4b91010dca19c1bfe5df232ef9b786
Seems like a good time to jump in.
FMB
New units on the way
K.B just did an order from The War Store and I order 2 new units for my Khador Army. Widowmakers and MOW Konik(mp?).
Guys I have Blog question who do you make albums? I want to add alot of stuff to my Blog.
Hurley
Guys I have Blog question who do you make albums? I want to add alot of stuff to my Blog.
Hurley
Friday, February 20, 2009
Webcomics?
Do you read this one?
http://www.girlgeniusonline.com/comic.php?date=20021104
Warmachine Fans will love this one. It's got steampunk all over it.
Hurley
http://www.girlgeniusonline.com/comic.php?date=20021104
Warmachine Fans will love this one. It's got steampunk all over it.
Hurley
Thursday, February 19, 2009
Little Bags of Love-goo
Finally have something to post - fruits of my somewhat haphazard labour.
Pics are a little washed out, but hey, the shambling horde has received its first recruits . . . .
I'm going for something a little different this time. Although I'll stay with the cooler colours for contrast (and on necrotic flesh), I'm leaning towards a warmer palette - lots of copper, brass, leather and wood, with some deep scarlet thrown in for drama. I've been watching the hellboy movies recently, and am lifting the palette from there - victorian pulp clockwork chique, if you get my drift.
In other news, I managed to lay hands on a couple of (cue angelic choir) Windsor and Newton Series 7 brushes. Once I stop rubbing myself against them, I'll get to painting. Next up is a couple of nightwretches.
Pics are a little washed out, but hey, the shambling horde has received its first recruits . . . .
I'm going for something a little different this time. Although I'll stay with the cooler colours for contrast (and on necrotic flesh), I'm leaning towards a warmer palette - lots of copper, brass, leather and wood, with some deep scarlet thrown in for drama. I've been watching the hellboy movies recently, and am lifting the palette from there - victorian pulp clockwork chique, if you get my drift.
In other news, I managed to lay hands on a couple of (cue angelic choir) Windsor and Newton Series 7 brushes. Once I stop rubbing myself against them, I'll get to painting. Next up is a couple of nightwretches.
Saturday, February 14, 2009
Legends of the Old West - Questions Answered
Well Marc and Ken,
All our questions and more are answered at the official game errata.
The maximum profile is down the page (next to the bullets). Also, we have been doing the income wrong. It is 1D6 + 2D6 for heroes. We can let it go, or come up with a number (for you and I especially Marc) and roll like12 d6 or something to add to the stash. I don't care which way we go.
Later,
JET
All our questions and more are answered at the official game errata.
The maximum profile is down the page (next to the bullets). Also, we have been doing the income wrong. It is 1D6 + 2D6 for heroes. We can let it go, or come up with a number (for you and I especially Marc) and roll like12 d6 or something to add to the stash. I don't care which way we go.
Later,
JET
Thursday, February 12, 2009
Order of Battle - 2009/02/13
So, we'll play some games at my house on Friday night. As mentioned by Mr. H, Saturday is Valentine's, and there is romancing to be done. I know Ken and Marc are up for gaming. I know it's short notice, but if the Chris-es....
OK, just got off the phone with Marc. We will play some combination of LOTOW and Warmachine. We may or may not break out the boardgames. We'll see how tired the old farts (i.e. me and Ken) are by midnight.
Oh... one more important thing. We'll start at 8:00 instead of 7:30.
Til then gentlemen,
JET
OK, just got off the phone with Marc. We will play some combination of LOTOW and Warmachine. We may or may not break out the boardgames. We'll see how tired the old farts (i.e. me and Ken) are by midnight.
Oh... one more important thing. We'll start at 8:00 instead of 7:30.
Til then gentlemen,
JET
Wednesday, February 11, 2009
Heavy Gear
It seems heavy gear is the next project for the Time masters bunch. Jet don't you have some stuff for that? I would love to read the full rule book before I buy in. I always liked the look of the minis and it seems kinda low model count.
Hurley
Hurley
Monday, February 9, 2009
Anyone want bfg for cheap?
I am selling of all of my BFG(Chaos), all my Epic(Space marines), and also my 40k Imperial Guard Tank Army(6 Tanks).
In my BFG(Chaos)I have: (1)Despoiler Battleship,(6)Chaos Cruisers(That are made into 2 Murder class cruisers,2 devastation class cruisers,(1)Styx class heavy Cruiser,(1)Slaughter class cruiser), and I also have (9)Idolator class raiders.These are all painted and none are broken.The cost of all the BFG adds up to $178 dollars and with
tax is $202.92, the total points of the army is 1980points and that is with no upgrades on the ships. Selling Price is 100 price negotiable.(Also have the sheets with all the information of the ships on them.
In my Epic space marine army I have: (3)OBJECTIVES,(6)SPACE MARINE DREADNOUGHTS,(2)SPACE MARINE DROP PODs,(5)SPACE MARINE LAND SPEEDERS, (4)SPACE MARINE PREDATORS, (4)SPACE MARINE HUNTERS , 2 groups of 4 SPACE MARINE TERMINATORS, (1)SPACE MARINE THUNDERHAWK GUNSHIP, ASTARTES BATTLE COMPANY(This set contains 24 stands of Tactical
Marines and 8 stands of Assault Marines, the perfect start to amassing a Space Marine Company). and also the assault marines, terminators have a chaplain, and there is a surpreme commander with a tatical squad.(The cost of all the Epic adds up to $197 dollars and with tax is $224, the total points of the army is somewhere around 3100 points. Selling Price is 120 price negotiable.(Also have the sheets with all the information and stats on everything in the army.
In my 40k Imperial Guard Tank Army I have (6)tanks there is one HQ, one eilite, 3 troops and one heavy. (5) off them are Imperial Guard Leman Russ Battle Tank and (1) is a Imperial Guard Demolisher.Sorry for not as much information on the tanks to much adding things up. so there is 6 tanks and price of tanks are 45 so that is 6 times 45 so 270 so say 120 for all of them.
Also if anyone wants to buy the BFG and the Epic i will give them all of it and the case that I have for it for $180. That will be $202 in BFG and $224 in epic and $50 for the case that cost me around $476 for 180 save $296.
Thx Justin Finn
I'm thinking of going for the BFG but hey thought we could get another player on the go. Also anyone got any epic...stop typing Chris. I mean besides Chris U.
Chris H.
In my BFG(Chaos)I have: (1)Despoiler Battleship,(6)Chaos Cruisers(That are made into 2 Murder class cruisers,2 devastation class cruisers,(1)Styx class heavy Cruiser,(1)Slaughter class cruiser), and I also have (9)Idolator class raiders.These are all painted and none are broken.The cost of all the BFG adds up to $178 dollars and with
tax is $202.92, the total points of the army is 1980points and that is with no upgrades on the ships. Selling Price is 100 price negotiable.(Also have the sheets with all the information of the ships on them.
In my Epic space marine army I have: (3)OBJECTIVES,(6)SPACE MARINE DREADNOUGHTS,(2)SPACE MARINE DROP PODs,(5)SPACE MARINE LAND SPEEDERS, (4)SPACE MARINE PREDATORS, (4)SPACE MARINE HUNTERS , 2 groups of 4 SPACE MARINE TERMINATORS, (1)SPACE MARINE THUNDERHAWK GUNSHIP, ASTARTES BATTLE COMPANY(This set contains 24 stands of Tactical
Marines and 8 stands of Assault Marines, the perfect start to amassing a Space Marine Company). and also the assault marines, terminators have a chaplain, and there is a surpreme commander with a tatical squad.(The cost of all the Epic adds up to $197 dollars and with tax is $224, the total points of the army is somewhere around 3100 points. Selling Price is 120 price negotiable.(Also have the sheets with all the information and stats on everything in the army.
In my 40k Imperial Guard Tank Army I have (6)tanks there is one HQ, one eilite, 3 troops and one heavy. (5) off them are Imperial Guard Leman Russ Battle Tank and (1) is a Imperial Guard Demolisher.Sorry for not as much information on the tanks to much adding things up. so there is 6 tanks and price of tanks are 45 so that is 6 times 45 so 270 so say 120 for all of them.
Also if anyone wants to buy the BFG and the Epic i will give them all of it and the case that I have for it for $180. That will be $202 in BFG and $224 in epic and $50 for the case that cost me around $476 for 180 save $296.
Thx Justin Finn
I'm thinking of going for the BFG but hey thought we could get another player on the go. Also anyone got any epic...stop typing Chris. I mean besides Chris U.
Chris H.
Friday, February 6, 2009
VVV 09
OK so VVV 09 is this Saturday at the mt. peal soccer assoc. clubhouse. It opens at noon. Door is $5. Then just have fun.
Sunday, February 1, 2009
Friday, January 30, 2009
Order of Battle - 2009/01/31 - UPDATED
It turns out that Marc is ready to start playing Old West. We've decided to start the ball rolling tonight. Note the following changes:
JET
- Ken will take on those challengers in Warmachine. Come ready for action (Bring your battle boxes if you got'em)
- On the other half of the table, Marc and I will be playing Legends of the Old West. I'm so excited I may pee myself.
- As usual, we will commence with a Puerto-Rico-a-thon. If we get tired of that, Race for the Galaxy will be our "come down."
JET
We're such trend-setters!
Keir,
I thought you inparticular would appreciate this. Venexia Miniatures, in conjunction with Corvus Belli is releasing these boxed sets:
This reminds me, I'm going to start my painting around a 300 point goal with one command. That means around 40 - 50 points for the English army and the rest on troops. I wonder if this pre-boxed army thing will increase the number of gamers doing Impetus medievals? My understanding is that the game is growing slowly, yet steadily in Europe.
Later,
JET
Wednesday, January 28, 2009
Au Revoir
So, in a fit of house-cleaning, I'm putting up some of my 6mm for sale on Evilbay. I thought I might as well post a few pics here before they head out on their way. These are all Baccus 6mm, and are French seven years war figs based for Age of Reason. Auction is here: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MESELX:IT&item=160312670142
I seem to do this on a fairly regular basis. I should know by now that despite my best intentions, in the absence of regular play, I tend to stall on large projects. It's one of the reasons I have trouble with games with a heavy front end before one gets to play. Much as I like painting, I get distracted far too easily by other ideas, and lose the zest that brought me to the work at hand in the first place.
I've spent the last few days browsing some historical eye candy, thinking about possible projects, but there's a little voice warning me not to start another army I'm never going to get to play.
One thing I'm considering is doing something for Impetus with 1 / 72 plastics. The better ones (Zvezda, HaT) are surprisingly good, and they are dirt cheap - cheap enough that if I do get bored I'm not out a bunch of money. The question then becomes what to do. Three main choices are Indo-Greeks, Carthos, or some flavour of Roman - the latter inspired by the HBO seriies, I'm afraid ;) The first two have variety and heffalumps, the latter two a wide range of availability.
I seem to do this on a fairly regular basis. I should know by now that despite my best intentions, in the absence of regular play, I tend to stall on large projects. It's one of the reasons I have trouble with games with a heavy front end before one gets to play. Much as I like painting, I get distracted far too easily by other ideas, and lose the zest that brought me to the work at hand in the first place.
I've spent the last few days browsing some historical eye candy, thinking about possible projects, but there's a little voice warning me not to start another army I'm never going to get to play.
One thing I'm considering is doing something for Impetus with 1 / 72 plastics. The better ones (Zvezda, HaT) are surprisingly good, and they are dirt cheap - cheap enough that if I do get bored I'm not out a bunch of money. The question then becomes what to do. Three main choices are Indo-Greeks, Carthos, or some flavour of Roman - the latter inspired by the HBO seriies, I'm afraid ;) The first two have variety and heffalumps, the latter two a wide range of availability.
Reply to JET
Excellent post Jason. I have to say I am very interested in the Impetus rule set, and I am very much looking forward to getting a copy as soon as I can.
Last night I listened to a portion of episode 4 of THACO and to a good part of episode 23 of the D6 Generation. There was an interesting story on the D6 Generation about a new product called Foambuilder which allows for a made-to-order foam storage cases for upwards of 2 or 3 times the number of miniatures currently able to be stored in products by GW and other companies. For just one example of their product, 12 Khador jacks including the Behemoth were stored in one section of 5 inch deep foam. The material itself is purported to be firmer than anything available at this time, and customization (name, army, symbols etc.) is also an option.
That said, THACO is very much about roleplaying and the anecdotal history of 4 guys that have roleplayed for a good few years, and so I am pretty well finished with that (Mark and Jim from Fell Calls are on it) and the D6 Generation is becoming very long. I could be a misanthrope I guess.
The best podcast I have listened to lately is episode 45 of Meeples and Miniatures, in which Neil Shuck interviewed/discussed the 2008 world of miniatures with Henry Hyde of Battlegames magazine. Great podcast.
While I was listening to Podcasts last night I hand primed, and then painted the first coat of various shades of brown onto, 20 or so horses for my Roman cavalry, including the first coat of leather on the saddles and trappings of 10 of them (a unit of Newline Designs (now SHQ) EIR cavalry. Pictures of these to come.
Last night I listened to a portion of episode 4 of THACO and to a good part of episode 23 of the D6 Generation. There was an interesting story on the D6 Generation about a new product called Foambuilder which allows for a made-to-order foam storage cases for upwards of 2 or 3 times the number of miniatures currently able to be stored in products by GW and other companies. For just one example of their product, 12 Khador jacks including the Behemoth were stored in one section of 5 inch deep foam. The material itself is purported to be firmer than anything available at this time, and customization (name, army, symbols etc.) is also an option.
That said, THACO is very much about roleplaying and the anecdotal history of 4 guys that have roleplayed for a good few years, and so I am pretty well finished with that (Mark and Jim from Fell Calls are on it) and the D6 Generation is becoming very long. I could be a misanthrope I guess.
The best podcast I have listened to lately is episode 45 of Meeples and Miniatures, in which Neil Shuck interviewed/discussed the 2008 world of miniatures with Henry Hyde of Battlegames magazine. Great podcast.
While I was listening to Podcasts last night I hand primed, and then painted the first coat of various shades of brown onto, 20 or so horses for my Roman cavalry, including the first coat of leather on the saddles and trappings of 10 of them (a unit of Newline Designs (now SHQ) EIR cavalry. Pictures of these to come.
Tuesday, January 27, 2009
Impetus, the Old West, and other geekly projects - general musing
Gentlemen,
It's time you had an update of what has been and what is about to be going on in geek land. I'm thinking especially of the GAP... no, not the overpriced clothing outlet, but the slightly less known Geeks Abroad Program. As two members of our group depend on this worthy organization for survival (i.e. Keir and Markus), I thought we should support it, and at the very least, and general update was in order.
First of all - Impetus. What an absolutely splendid game. It's everything I had dreamed it would be and more. It is specific in all the right places, and it abstracts in all the right places. There is chance involved, but like Warmachine, it rewards smart play. However, where Warmachine is very "stacky" in its system, Impetus is more about making the right move at the right time. Especially worthy of note would be the reaction system. In short, a unit may be ordered to go on opportunity. As you would expect, the unit can react out of turn to the enemy by either charging or shooting anything that comes into range. In addition, if enemies enter or conduct certain activities within a units zone of control (a 5cm frontage from the base), units can often react on the spot. There is so much action-reaction going on, that a marker has to be passed back and forth, because it's actually possible to forget whose turn it is.
My last word on Impetus... disorder. The way this concept has been woven into the rules is the icing on the cake. In short, being disordered has a myriad of effects on a unit. A disordered unit can't react to the enemy, it's easier to damage, and it's harder to motivate or and is less effective itself. However, if you want to take the initiative to enact daring plans, you must continually risk causing disorder amongst your units. It's so brilliantly simple, I'm not even sure what else to say about it.
My 6mm Romans are nearing completion. I've had a slower week than usual this week. In any event, I'm working on the last few bases to play 500 points, and I'm painting one more batch so that I'll have some choice within my list. I've learned that it's nice to have options in Impetus, as you will most definitely want to tailor your army against your foe. As in history, the Roman army that can take on the Parthians is not the same army that can take on the Gauls. However, I like how in these rules such list planning is not an arms race affair. In the end, more than any other game I've played, it's the choices you make with your units that decides your fate, and far less so the exact units and how many of each you choose.
The very next project on the block - Legends of the Old West. I believe Marc is working hard at this. I've made up a starting posse consisting of nine models. This involves a small amount of painting, but I really want to finish my last few buildings and incidental terrain pieces. I doubt I'll have all of the bits and pieces finished for our first game (next weekend), but Ill be ready to start the ball rolling for sure. I think LOTOW will become a standard in the group over time. More importantly, there are numerous Old West rulesets which allow multiple players (i.e. 5 or 6) at the table simultaneously. This would be quite rewarding for the group, and that leads to my next point.
We have lots of projects for the present, and I'm not suggesting any new ones for some time. However, it wouldn't hurt to start thinking of multi-player mini-games that can handle more than two players. This could mean trying new games (Gutshot, Triumph & Tragedy), and coming up with multi-player alternatives of old favourites (Warmachine)
I've rambled enough for now. I hope this brings everyone up to speed concerning my week in geek. Keep me informed of new projects and ideas.
Later,
J
It's time you had an update of what has been and what is about to be going on in geek land. I'm thinking especially of the GAP... no, not the overpriced clothing outlet, but the slightly less known Geeks Abroad Program. As two members of our group depend on this worthy organization for survival (i.e. Keir and Markus), I thought we should support it, and at the very least, and general update was in order.
First of all - Impetus. What an absolutely splendid game. It's everything I had dreamed it would be and more. It is specific in all the right places, and it abstracts in all the right places. There is chance involved, but like Warmachine, it rewards smart play. However, where Warmachine is very "stacky" in its system, Impetus is more about making the right move at the right time. Especially worthy of note would be the reaction system. In short, a unit may be ordered to go on opportunity. As you would expect, the unit can react out of turn to the enemy by either charging or shooting anything that comes into range. In addition, if enemies enter or conduct certain activities within a units zone of control (a 5cm frontage from the base), units can often react on the spot. There is so much action-reaction going on, that a marker has to be passed back and forth, because it's actually possible to forget whose turn it is.
My last word on Impetus... disorder. The way this concept has been woven into the rules is the icing on the cake. In short, being disordered has a myriad of effects on a unit. A disordered unit can't react to the enemy, it's easier to damage, and it's harder to motivate or and is less effective itself. However, if you want to take the initiative to enact daring plans, you must continually risk causing disorder amongst your units. It's so brilliantly simple, I'm not even sure what else to say about it.
My 6mm Romans are nearing completion. I've had a slower week than usual this week. In any event, I'm working on the last few bases to play 500 points, and I'm painting one more batch so that I'll have some choice within my list. I've learned that it's nice to have options in Impetus, as you will most definitely want to tailor your army against your foe. As in history, the Roman army that can take on the Parthians is not the same army that can take on the Gauls. However, I like how in these rules such list planning is not an arms race affair. In the end, more than any other game I've played, it's the choices you make with your units that decides your fate, and far less so the exact units and how many of each you choose.
The very next project on the block - Legends of the Old West. I believe Marc is working hard at this. I've made up a starting posse consisting of nine models. This involves a small amount of painting, but I really want to finish my last few buildings and incidental terrain pieces. I doubt I'll have all of the bits and pieces finished for our first game (next weekend), but Ill be ready to start the ball rolling for sure. I think LOTOW will become a standard in the group over time. More importantly, there are numerous Old West rulesets which allow multiple players (i.e. 5 or 6) at the table simultaneously. This would be quite rewarding for the group, and that leads to my next point.
We have lots of projects for the present, and I'm not suggesting any new ones for some time. However, it wouldn't hurt to start thinking of multi-player mini-games that can handle more than two players. This could mean trying new games (Gutshot, Triumph & Tragedy), and coming up with multi-player alternatives of old favourites (Warmachine)
I've rambled enough for now. I hope this brings everyone up to speed concerning my week in geek. Keep me informed of new projects and ideas.
Later,
J
Monday, January 26, 2009
....ok Warmachine is Good
So my Khador unit is built, primed(the hard way with a brush)and the metals are almost finished. I know I should be doing the stuff for VVV 09 but...but...they are big and cool and... and Jack smash stuff. Tomorrow I have to go into Time Masters and get some better red paint or maybe a wine colour.
I did finish one of my guard squads tho. I made a big mistake with the jacks I put the bloody arms on before painting them which is going to hurt me.
Any who where's a pic of the squad
VOR
VOR seems interesting but I'm kinda on the fence. Not haveing read tons of the fluff, the fluff for this seems a little uninspiring. Oh look the Americans have cool tech and the Communist use dirty weapons and chemical troopers. This I've seen before as well as most of the ideas in it's fluff (all but for the Growlers).
The thing that keeps me on the fence is the mechanics it uses for combat,movement and force list. It's Different with a capital D. I won't say anything more about it till I've had a good into and game from Chris U.
All in all I'll give it a try if Chris asks me.
Hurley
And now I think I'm going to watch Titan AE and think about the Shard.
The thing that keeps me on the fence is the mechanics it uses for combat,movement and force list. It's Different with a capital D. I won't say anything more about it till I've had a good into and game from Chris U.
All in all I'll give it a try if Chris asks me.
Hurley
And now I think I'm going to watch Titan AE and think about the Shard.
Saturday, January 24, 2009
Order of Battle - 2009/01/24
Tonight we will be engaged as follows:
JET
- Stu and I will start the evening with a game of Impetus at 7:30. Those interested please come and watch. If Stu is a no-show, we'll jump straight to number 2...
- I'll roll out the full game mat and we'll play two Warmachine battle-box games simultaneously.
- Finally, we will proceed with five or six-player boardgaming, depending on attendance. Puerto Rico? I'll have Ken bring six-player Settlers in case we all show.
JET
Thursday, January 22, 2009
Erm Battle-Machine-Story?
A friend of mine sent this along to me. I figured it was kind of a cross between Battletech, Warmachine and Toy Story.
What do you think?
http://www.youtube.com/watch?v=E2ylO7GoMMw
What do you think?
http://www.youtube.com/watch?v=E2ylO7GoMMw
Wednesday, January 21, 2009
Reply to Markus
You know you like the Cryx, but most importantly, most exceedingly, excessively, presumptively and overwhelmingly, the Cryx likes you back. So are you the kind of geek that likes to love, or to be loved? I'm in the first camp, but you should heed the call of Deneghra. Don't deny her any longer. Lie down again with that maggotty wench. Be corrupted by victory. Nothing succeeds like success.
And if you want to keep the strengths of your playstyle, but you really want the novelty (and goodness) of another faction, you should play Legion, not Skorne.
I have Cryx. Do you have a Rhinodon? ;-)
And if you want to keep the strengths of your playstyle, but you really want the novelty (and goodness) of another faction, you should play Legion, not Skorne.
I have Cryx. Do you have a Rhinodon? ;-)
Geek E-Intervention (Re: Back to Black)
Mr M.,
I think you're suffering from "readingrulebookswithoutregularopponents-itus." Maybe without a regular game, you are trapped in the world of Theorymachine? I went through this type of thing back in the 40k days as you may re-call - Space Marines led to Witch Hunters lead to Orks led Tau led to Imperial Guard, and finally, Lost and the Damned. I think in the absence of painting (which I was avoiding at the time), I filled the void with thinking, which is always dangerous for a geek. You spend a lot of time thinking about the game now, probably because you aren't playing regularly.
However, with all of that said, you have to go with what suits your playstyle, especially with Warmachine, as we all know. Loving the models and the fluff just doesn't cut it with this game. For a model game, I find Warmachine far more about the actual game than a lot of other war games. It would be fun, I'm sure, to try another paint scheme on Cryx models. There's also something to be said for learning from experiences the first time around. You should know at this point precisely what you do and don't like playing in a Cryx force.
In other news, Stu and I plan on playing our first game of Impetus tomorrow night. It will be a 300-point game; Romans vs. Parthians of course. I can't wait to learn the rules and start playing regularly. I think we are both pretty pumped.
One last Cryx-y point. Have you thought of a list?
JET
I think you're suffering from "readingrulebookswithoutregularopponents-itus." Maybe without a regular game, you are trapped in the world of Theorymachine? I went through this type of thing back in the 40k days as you may re-call - Space Marines led to Witch Hunters lead to Orks led Tau led to Imperial Guard, and finally, Lost and the Damned. I think in the absence of painting (which I was avoiding at the time), I filled the void with thinking, which is always dangerous for a geek. You spend a lot of time thinking about the game now, probably because you aren't playing regularly.
However, with all of that said, you have to go with what suits your playstyle, especially with Warmachine, as we all know. Loving the models and the fluff just doesn't cut it with this game. For a model game, I find Warmachine far more about the actual game than a lot of other war games. It would be fun, I'm sure, to try another paint scheme on Cryx models. There's also something to be said for learning from experiences the first time around. You should know at this point precisely what you do and don't like playing in a Cryx force.
In other news, Stu and I plan on playing our first game of Impetus tomorrow night. It will be a 300-point game; Romans vs. Parthians of course. I can't wait to learn the rules and start playing regularly. I think we are both pretty pumped.
One last Cryx-y point. Have you thought of a list?
JET
Back to black?
Right. I'm a warcaster and a unit in, and I'm stalling on Cygnar. I've had Skorne kicking around for a year, and I've yet to paint anything other than the stuff I sold to Ken.
I'm bored.
And I keep looking longingly toward Cryx. What it boils down to is that I've never had as much fun with this (or any mini) game as when I played Cryx. They just fit how I like to play games - wait, delay, and then pounce for the win. Those of you who've played games with me should be nodding your heads around now.
I'm giving serious thought to simply liquidating my cygnar and Skorne at stupid prices in order to get ahold of a hardcore list for this year. And, God willing, I want to take it to hardcore at Gencon.
That said, its been a while. I've posted in the PP forums, looking for some input here: http://www.privateerpressforums.com/index.php?showtopic=168966
If anyone has ideas on this, please chip in, either here, via email, or on the forums.
M.
I'm bored.
And I keep looking longingly toward Cryx. What it boils down to is that I've never had as much fun with this (or any mini) game as when I played Cryx. They just fit how I like to play games - wait, delay, and then pounce for the win. Those of you who've played games with me should be nodding your heads around now.
I'm giving serious thought to simply liquidating my cygnar and Skorne at stupid prices in order to get ahold of a hardcore list for this year. And, God willing, I want to take it to hardcore at Gencon.
That said, its been a while. I've posted in the PP forums, looking for some input here: http://www.privateerpressforums.com/index.php?showtopic=168966
If anyone has ideas on this, please chip in, either here, via email, or on the forums.
M.
Sunday, January 18, 2009
First 300-point Impetus Game - I'm almost ready!
Ladies and Geeks (and especially Stu),
Here's the 300-point Early Imperial Roman army I'll be trying out against Stu's Parthians this week (click to see the full size force)
It is comprised of Expert General w/re-roll x 1, Roman Cavalry x 1, Legion x 5, Auxilia x 3, Aux. Archers x 2.
I'm sure St will run circles around me, but our primary goal is to start learning the Impetus rules. I'll obviously be basing these guys, and hopefully will have them completed before the game this week.
Later,
JET
P.S. Marcus, what color(s) blue was used on Seige?
Here's the 300-point Early Imperial Roman army I'll be trying out against Stu's Parthians this week (click to see the full size force)
It is comprised of Expert General w/re-roll x 1, Roman Cavalry x 1, Legion x 5, Auxilia x 3, Aux. Archers x 2.
I'm sure St will run circles around me, but our primary goal is to start learning the Impetus rules. I'll obviously be basing these guys, and hopefully will have them completed before the game this week.
Later,
JET
P.S. Marcus, what color(s) blue was used on Seige?
Thursday, January 15, 2009
Cygnar start up
So, after much talk, I'm finally getting around to working on my Cygnar. I think there's a something inevitable about playing a 'caster with the same name, so . . .
Obviously, his base needs a little cleaning up, and I'll hit him with another coat of Matte, but I figured to post him sooner than later.
A few more angles.
Seeing him close up, there's a few things to fix - some of the bolts could be better defined, the tubes / coils nedd work, and I'll clean up the exhausts a little. I might also bring up the blue another shade or so, just to it doesn't fade out on the table.
Siege also has some friends to keep him company. Gun Mages are what attracted me to Cygnar in the first place, and I figure Siege can defend them better than most.
I'm aiming to add some 'jacks next, starting with a Centurion. I'll post as I finish them, but progress is likely to be slow - time for painting is at a premium right now. Baby steps . . . .
Obviously, his base needs a little cleaning up, and I'll hit him with another coat of Matte, but I figured to post him sooner than later.
A few more angles.
Seeing him close up, there's a few things to fix - some of the bolts could be better defined, the tubes / coils nedd work, and I'll clean up the exhausts a little. I might also bring up the blue another shade or so, just to it doesn't fade out on the table.
Siege also has some friends to keep him company. Gun Mages are what attracted me to Cygnar in the first place, and I figure Siege can defend them better than most.
I'm aiming to add some 'jacks next, starting with a Centurion. I'll post as I finish them, but progress is likely to be slow - time for painting is at a premium right now. Baby steps . . . .
Wednesday, January 14, 2009
Keir... what do you think of this guy?
This is the new Elf Lord by Hasslefree. Considering your current WFB project, I thought you might be interested in seeing it (and Marcus as well, considering his love of Hasslefree minis in general). You likey?
Tuesday, January 13, 2009
Uploading photos in posts
Welcome Keir. We'll have to chat to see how this works from you end. Then, I can add another couple of guys to the author list.
For now however, just a quick mention about photos. Normally when blogging, we tend to store uploaded photos in our blog space. That won't work for this blog, since all uploads would go to (and quickly fill) my blog albums. Here's how to avoid this.
When you want to add an image to your post, you must first upload the image to some free image provider (I use http://www.photobucket.com) Then, after clicking the Add Image button in your blogger post editor, choose "Add an image from the web" instead of "Add an image from your computer." In most cases, the free image servers (like photobucket) give you the exact code of the image url that can be cut and pasted into the blog. Any questions, write or call.
Later,
JET
For now however, just a quick mention about photos. Normally when blogging, we tend to store uploaded photos in our blog space. That won't work for this blog, since all uploads would go to (and quickly fill) my blog albums. Here's how to avoid this.
When you want to add an image to your post, you must first upload the image to some free image provider (I use http://www.photobucket.com) Then, after clicking the Add Image button in your blogger post editor, choose "Add an image from the web" instead of "Add an image from your computer." In most cases, the free image servers (like photobucket) give you the exact code of the image url that can be cut and pasted into the blog. Any questions, write or call.
Later,
JET
Monday, January 12, 2009
Of hammered gold and gold enamelling
Ah, the forge of memory. And yet another blog for Ken to avoid.
My news: I am painting again, and I will post an update later this week on The Carpasian Wars.
As well, I just completed a little trade on Bartertown:
I traded this:
Bane Knights (4) - $32
Soulhunters (leader+2) - $45
Soulhunters (2) - $30
Terminus - $50
Skarre - $10
Total - $167
For this:
2 x Carnivean - $80
Blighted Legionnaires (leader+5) - $33
Flameguard Cleansers (leader+5) - $33
MOW Shocktrooper - $17
Legion Forsaken - $8
Piper of Ord - $10
Total - $181
Now I can finally complete my Thagrosh force with 3 Carniveans, 2 Forsaken and 2 Shephards. I do regret trading Terminus away because it's such a classic miniature, but there's so little chance I'll paint it that it had to go.
As well, I won an auction today for the Great Bears of Gallowswood for $25.00 with free shipping. Even at that price they are quite dear (MSRP is $38.00) but I just had to get them. It's an illness. Only Markov left (and maybe the Koldun Lord...and Drago).
I am toying with the idea of picking up a couple of boxes of plastics. Specifically, the Perry Napoleonic French, and the Victrix British Centre Company box for Waterloo. The Victrix box was just painted up by a bloke in Blighty and very tasty they are.
See: http://www.gjmfigurines.co.uk/
My news: I am painting again, and I will post an update later this week on The Carpasian Wars.
As well, I just completed a little trade on Bartertown:
I traded this:
Bane Knights (4) - $32
Soulhunters (leader+2) - $45
Soulhunters (2) - $30
Terminus - $50
Skarre - $10
Total - $167
For this:
2 x Carnivean - $80
Blighted Legionnaires (leader+5) - $33
Flameguard Cleansers (leader+5) - $33
MOW Shocktrooper - $17
Legion Forsaken - $8
Piper of Ord - $10
Total - $181
Now I can finally complete my Thagrosh force with 3 Carniveans, 2 Forsaken and 2 Shephards. I do regret trading Terminus away because it's such a classic miniature, but there's so little chance I'll paint it that it had to go.
As well, I won an auction today for the Great Bears of Gallowswood for $25.00 with free shipping. Even at that price they are quite dear (MSRP is $38.00) but I just had to get them. It's an illness. Only Markov left (and maybe the Koldun Lord...and Drago).
I am toying with the idea of picking up a couple of boxes of plastics. Specifically, the Perry Napoleonic French, and the Victrix British Centre Company box for Waterloo. The Victrix box was just painted up by a bloke in Blighty and very tasty they are.
See: http://www.gjmfigurines.co.uk/
Where it all Began...
I'm trying this side-blog for a short while. I'm setting this up to be a mini-forum for members, past and present of our gaming group. Remembering our beginnings, I refer to John Street in the title; the fertile crescent where the original group started gaming together. As the first year or two sped by, others joined the ranks. I thought a place where we could all post might be interesting and informative. The primary audience would, of course, be ourselves. However, if others take interest in our ramblings and editorials, so be it!
So gents - Give us your opinions, your projects, your plans, your surmisings.
JET
P.S. Invitations to follow
So gents - Give us your opinions, your projects, your plans, your surmisings.
JET
P.S. Invitations to follow
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