Wednesday, April 8, 2009

Humena-humena! and other things . . .

So, got in my first game of warmachine in what, a year (?), last night. Turns out there's a small game shop in Town where people game on Tuesdays. Seems like a decent crowd, small but dedicated, and I had myself a grand old time. Played a three way 350 game, running Gaspy. Took Hoarluk out, and it came down to Gaspy vs. Rhyas. I could have played cat and mouse all night, but we were running out of time, so went barrelling in, and took a 9 dice Blight cloud from a forsaken. Ouch.

Tried out the Cankerwor, last night, he's fantastico. Ate a carnivian. Gaspy did his usual thing, shish-kebabing a Blitzer. Got to introduce some Stalkers to the wonderful world of Bile Thrall purges. All and all, a fun time.

I've been pouring over the Mk. II rules (well, the cards anyway), and still feeling iffy. It's hard to divorce the new stuff from what it used to be, and there are some changes that I just don't get. When you approach things strictly in terms of Mk II, the faction seems fine, but it's hard to forget that most of the changes seem to involve not just simplification, but a downgrade in power. I just don't see Cankerworm Mk II eating a Carnivean the way he did last night for eg., and it makes me sad.

Everything seems more . . . direct, but at the cost of giddy entertainment. Stalker's a key example. They took the price way down, made it effective as an assassin vs. more than just warcasters, but took away leap. Why? Leap was FUN. It was what made stalkers fun to play. A number of spells across the warcasters have been homogenized, typically to a less powerfull level. Why? The whole point of warcasters is that they are ridiculously powerful, relative to other models.

What I'd really like to see is some sort of discussion explaining the overal rationale behind the changes they made. At a minimum, it will help me understand why decisions were made.

I'm going to try and get some Mk II games in, maybe next week, but for now, still feeling sad panda-ish.

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