The first mission in the rules provided in the box is Suicide Run. A Space Marine terminator squad has to destroy a control room to prevent the Tyranid genestealers on the space hulk from exiting it via functioning lifeboats located on same that are controlled from that room. The room can only be destroyed by the flamer armed terminator. The Marine player has to accomplish this or fail. Killing the flamer dude is a win for the tyranid player.
This first picture shows the gameboard after turn 2. There are four genestealer blip markers on the board, one being hidden behind the door at 12:00 o'clock. The Terminator sergeant is leading the way. He is dead hard, but genestealers are dangerous critters in their own right. The rearmost terminator is on overwatch to deal with trouble from behind, the worst kind.
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Final thoughts: this is a very well produced game. It has to be said that this particular mission was not particularly riveting from a gaming perspective. As well, I am in my 5th decade on this planet and I did not play first edition Space Hulk back in the day (25 or so years ago). So I don't have the nostalgia that playing it in my late teens/early twenties would bring to the table today, and I guess it just wasn't that exciting from a gaming perspective. I don't mean to damn it with faint praise. I'll pick the game up if there are any copies left in the MSRP range and it's not too much trouble, but if I can't get it I won't lose any sleep. I am going to paint up a couple of squads of my OOP Deathwing terminators for the next time I play against my friend.