Wednesday, April 29, 2009

WH Fantasy ..6mm?

Would it work in 6mm? I think it could be cool to try and some rules would need changing. Does 1 inch to 1cm work? I'd do goblins or orks for fun and maybe a empire army.


Hurley

Monday, April 20, 2009

First Gaming Day - April 25th

You heard it here first folks... the JS gamers will be hosting games about once a month starting this Saturday, April 25th. There will be two events going on. First of all, Ken, Marc, Chris H., and I will be playing a Warmachine Mk II tournament. On the other side of the room, our guests (i.e. guys Chris H. will be introducing us to) will be along to play some Warhammer 40k. I hope that this will result in some cross-pollination and lay the groundwork for a larger gaming group in the St. John's area.

The vitals so far:
Cost: $5.00-$6.00 each
Place: St. Mark's Anglican Church, Logy Bay Road
Time: 9:45 - 4:15
Attendees: by invite only, no spectators at this point (sorry)

The two main rules that guide all JSG events:
  1. All models must be fully-painted; no exceptions
  2. Gentlemanly conduct at all times; no exceptions
I'm looking forward it, as I'm sure are the rest of the participants. Any changes or necessary clarifications will be posted here.

Later,
JET

Wednesday, April 8, 2009

Humena-humena! and other things . . .

So, got in my first game of warmachine in what, a year (?), last night. Turns out there's a small game shop in Town where people game on Tuesdays. Seems like a decent crowd, small but dedicated, and I had myself a grand old time. Played a three way 350 game, running Gaspy. Took Hoarluk out, and it came down to Gaspy vs. Rhyas. I could have played cat and mouse all night, but we were running out of time, so went barrelling in, and took a 9 dice Blight cloud from a forsaken. Ouch.

Tried out the Cankerwor, last night, he's fantastico. Ate a carnivian. Gaspy did his usual thing, shish-kebabing a Blitzer. Got to introduce some Stalkers to the wonderful world of Bile Thrall purges. All and all, a fun time.

I've been pouring over the Mk. II rules (well, the cards anyway), and still feeling iffy. It's hard to divorce the new stuff from what it used to be, and there are some changes that I just don't get. When you approach things strictly in terms of Mk II, the faction seems fine, but it's hard to forget that most of the changes seem to involve not just simplification, but a downgrade in power. I just don't see Cankerworm Mk II eating a Carnivean the way he did last night for eg., and it makes me sad.

Everything seems more . . . direct, but at the cost of giddy entertainment. Stalker's a key example. They took the price way down, made it effective as an assassin vs. more than just warcasters, but took away leap. Why? Leap was FUN. It was what made stalkers fun to play. A number of spells across the warcasters have been homogenized, typically to a less powerfull level. Why? The whole point of warcasters is that they are ridiculously powerful, relative to other models.

What I'd really like to see is some sort of discussion explaining the overal rationale behind the changes they made. At a minimum, it will help me understand why decisions were made.

I'm going to try and get some Mk II games in, maybe next week, but for now, still feeling sad panda-ish.